I know using topoSet and subsetMesh along the lines of the mesh/moveDynamicMesh/simpleHarmonicMotion tutorial, one can cut holes into a mesh and obtain new patches. How can something similar be achieved with a vanishing hole, i.e. can a set of internal faces be turned into two touching patches with opposite orientation?
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I think what you're looking for is the Use
The patches have to exist already, for which |
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createBafflesinstead ofsubsetMesh– kar Jul 9 '12 at 7:28