I have tones of geometrical objects (spheres, meshes) I want to render: One way would be to first write a .rib file which could be certainly done and then push that file to a renderman compliant renderer such as the opensource Aqsis render. The problem is this .rib file is soooo massive (1-10gb) that I dont think this is the preferred idea.
Is there a possibility to access the aqsis renderer via a library and then somehow build the rib objects together in c++ and then call the renderer with this in the c++ code? That would be awsome :-).
Or is there another preferred rendering method to render these huge amount of data?