I'm very new to GPGPU programming so please forgive me if the question is not particularly appropriate. From what I understand GPU programming is a very intricate piece of engineering work when compared to usual CPU programming. One has to be very careful about divergence issues, tiling, pinned memory allocation, and host-device communication/device computation overlapping.
After doing a little bit of research I found the thrust library which seems to try to mimic C++ STL. This is quite nice. However, based on my very limited experience and having seen all the micro-managing required to get good performance, I'm a little bit skeptical about the performance. Can thrust efficiently handle all the intricate programming part internally? Some very well-known libraries, such as PETSc, seem to use this package which makes me believe it somehow should.
I was wondering if people with more experience on CUDA and thrust could say a word or two about the performance of the package when compared to the low level CUDA programming. When can I use thrust and when should I switch back to CUDA?