the writer says: "If you plan on using cylinders for bounding volumes in a real-time graphics engine—think twice. A better alternative to a cylinder is a capsule."
Well, I am planning on bounding surfaces with cylinders (actaully I already have). What are the reasonings behind this statement?
Notice - I am mainly interested if two surfaces do not intersect. Some sort of a quick rejection method by bounding the surfaces with solid cylinders.