I'm thinking a bit about the Front Tracking method used for simulation of Two phase flow with sharp interfaces. The literature tells me that the main issue is the surface mesh representation (operations + container) of the fluidic interface.
Does anyone here know about a good C++ library for dynamically (truly dynamical: free storage, removal and deletion of elements from memory, not fictitius logical removal) adaptive surface meshes?
I've seen some results used in the field of Computational Graphics where such surface meshes are reconstructed from point information that is recorded by cameras, and are evolved with very intensive topological changes... also, there are curvature based self-intersection algorithms out there used for cloth motion simulations... The knowledge seems to be out there, but there is not much happening in the OpenSource world.