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I need to code up a computer graphics algorithm for Surface Registration.

Briefly surface registration is the process of finding "optimal" one-one correspondence between surfaces, where the meaning of optimal depends on the specific problem.

I do not have much experience with Computer Graphics software, and so I was looking around the web for a good software environment to code my algorithm up in.

One promising option I hit upon was Blender, which to my delight also has a Python interface to it.

My questions are

  1. Is Blender + Python a good software environment for implementing and testing computer graphics algorithms?

  2. If not, are there better alternatives to it (hopefully using a Pythonic interface)?

  3. Are there any particular points from your experience which I should keep in mind while using Blender (or whatever package you recommend) while implementing/testing my algorithm?

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  • $\begingroup$ There is actually a blender.stackexchange.com, where you would likely get much better and more experienced answers. I will flag this and see if migration may be possible/right for this question. $\endgroup$ – Godric Seer Aug 23 '13 at 18:03
  • $\begingroup$ This question is a cross-post of blender.stackexchange.com/questions/2517/…. $\endgroup$ – Geoff Oxberry Aug 24 '13 at 6:30