Timeline for Looking for a library or algorithms to perfom clipping 3D unstructured meshes by a set of surfaces
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Mar 26, 2012 at 8:38 | vote | accept | Marc-Olivier Titeux | ||
Jan 15, 2012 at 16:46 | history | edited | Paul |
edited tags
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Jan 7, 2012 at 13:40 | answer | added | tmaric | timeline score: 2 | |
Jan 6, 2012 at 20:07 | history | edited | Geoff Oxberry |
Replaced "fem" tag with "finite-element" tag in order to make "finite-element" the standard tag. (As of the start of my retagging process, "finite-element" had seven questions, and "fem" had five; now all FEM questions have been tagged "finite-element" also, except for this one.)
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S Jan 2, 2012 at 9:15 | history | suggested | Aron Ahmadia | CC BY-SA 3.0 |
fixed grammar, edited title, tried to clarify
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Dec 24, 2011 at 8:26 | history | tweeted | twitter.com/#!/StackSciComp/status/150492455253458946 | ||
Dec 24, 2011 at 1:07 | comment | added | Aron Ahmadia | MarcO, it is appropriate to post this question here as we definitely deal with these issues in computational science frequently. Reading your question, I'm still not entirely sure what you are asking, though. Perhaps you could try rephrasing it a bit more? | |
Dec 24, 2011 at 1:05 | review | Suggested edits | |||
S Jan 2, 2012 at 9:15 | |||||
Dec 23, 2011 at 16:08 | answer | added | Jed Brown | timeline score: 3 | |
Dec 23, 2011 at 12:39 | history | edited | Marc-Olivier Titeux | CC BY-SA 3.0 |
changed "intersecting planes" to "intersecting triangulated surfaces"
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Dec 23, 2011 at 11:24 | history | edited | J. M. |
edited tags
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Dec 23, 2011 at 10:20 | comment | added | Marc-Olivier Titeux | I am not really sure which SE site to post this so I cross-posted it to SO and GameDev (even though our soft is not dedicated to games) and Computational Science: stackoverflow.com/questions/8614695/… and gamedev.stackexchange.com/questions/21456/… | |
Dec 23, 2011 at 10:18 | history | asked | Marc-Olivier Titeux | CC BY-SA 3.0 |