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The are essentially two approaches to free quad meshing:

  • Direct methods generate a quad mesh directly, usually by some advancing front method. The Paving paper is a standard reference and is the method used by CUBIT, so you have seen these meshes in many publications.

  • Indirect methods generate some intermediate decomposition of the domain (e.g. triangles) and then produce an all-quad mesh through recombination and/or further decomposition. Q-MorphQ-Morph is an example that is used by ANSYS.

Note that smoothing is necessary for both approaches, sometimes with alternating topology fix-up and smoothing steps. Some open source tools have built-in smoothing facilities and the LGPL-licensed Mesquite package is designed as a library specifically for mesh quality improvement.

I know of two open source free-quad meshers:

  • Gmsh (GPL with linking exception) can generate quad meshes using a recombination algorithm described in this paper.
  • The Jaal component of MeshKit (LGPL) is based on recombination similar to Q-Morph above, read the IMR-2011 paper for more details. You can download the source through the link above, but it is not ready for production use yet.
  • LBIE generates quad and hex meshes from volumetric data. From what I can tell, it is an interactive environment rather than a library. The site says that the source is available under GPL upon request.
  • CUBIT is not open source (and although not expensive compared to commercial software, acquiring a license takes a long time), but produces high quality meshes and can be linked into other applications.

The are essentially two approaches to free quad meshing:

  • Direct methods generate a quad mesh directly, usually by some advancing front method. The Paving paper is a standard reference and is the method used by CUBIT, so you have seen these meshes in many publications.

  • Indirect methods generate some intermediate decomposition of the domain (e.g. triangles) and then produce an all-quad mesh through recombination and/or further decomposition. Q-Morph is an example that is used by ANSYS.

Note that smoothing is necessary for both approaches, sometimes with alternating topology fix-up and smoothing steps. Some open source tools have built-in smoothing facilities and the LGPL-licensed Mesquite package is designed as a library specifically for mesh quality improvement.

I know of two open source free-quad meshers:

  • Gmsh (GPL with linking exception) can generate quad meshes using a recombination algorithm described in this paper.
  • The Jaal component of MeshKit (LGPL) is based on recombination similar to Q-Morph above, read the IMR-2011 paper for more details. You can download the source through the link above, but it is not ready for production use yet.
  • LBIE generates quad and hex meshes from volumetric data. From what I can tell, it is an interactive environment rather than a library. The site says that the source is available under GPL upon request.
  • CUBIT is not open source (and although not expensive compared to commercial software, acquiring a license takes a long time), but produces high quality meshes and can be linked into other applications.

The are essentially two approaches to free quad meshing:

  • Direct methods generate a quad mesh directly, usually by some advancing front method. The Paving paper is a standard reference and is the method used by CUBIT, so you have seen these meshes in many publications.

  • Indirect methods generate some intermediate decomposition of the domain (e.g. triangles) and then produce an all-quad mesh through recombination and/or further decomposition. Q-Morph is an example that is used by ANSYS.

Note that smoothing is necessary for both approaches, sometimes with alternating topology fix-up and smoothing steps. Some open source tools have built-in smoothing facilities and the LGPL-licensed Mesquite package is designed as a library specifically for mesh quality improvement.

I know of two open source free-quad meshers:

  • Gmsh (GPL with linking exception) can generate quad meshes using a recombination algorithm described in this paper.
  • The Jaal component of MeshKit (LGPL) is based on recombination similar to Q-Morph above, read the IMR-2011 paper for more details. You can download the source through the link above, but it is not ready for production use yet.
  • LBIE generates quad and hex meshes from volumetric data. From what I can tell, it is an interactive environment rather than a library. The site says that the source is available under GPL upon request.
  • CUBIT is not open source (and although not expensive compared to commercial software, acquiring a license takes a long time), but produces high quality meshes and can be linked into other applications.
Add more mesh tools, thanks all for pointing out Gmsh.
Source Link
Jed Brown
  • 25.8k
  • 3
  • 74
  • 131

The are essentially two approaches to free quad meshing:

  • Direct methods generate a quad mesh directly, usually by some advancing front method. The Paving paper is a standard reference and is the method used by CUBIT, so you have seen these meshes in many publications.

  • Indirect methods generate some intermediate decomposition of the domain (e.g. triangles) and then produce an all-quad mesh through recombination and/or further decomposition. Q-Morph is an example that is used by ANSYS.

Note that smoothing is necessary for both approaches, sometimes with alternating topology fix-up and smoothing steps. Some open source tools have built-in smoothing facilities and the LGPL-licensed Mesquite package is designed as a library specifically for mesh quality improvement.

I believe that the Jaal componentknow of MeshKit (LGPL) is currently the onlytwo open source free-quad mesher. You can download the source through the link above, but it is not ready for production use yet. Jaal is based on recombination similar to Q-Morph above, read the IMR-2011 paper for more details.meshers:

  • Gmsh (GPL with linking exception) can generate quad meshes using a recombination algorithm described in this paper.
  • The Jaal component of MeshKit (LGPL) is based on recombination similar to Q-Morph above, read the IMR-2011 paper for more details. You can download the source through the link above, but it is not ready for production use yet.
  • LBIE generates quad and hex meshes from volumetric data. From what I can tell, it is an interactive environment rather than a library. The site says that the source is available under GPL upon request.
  • CUBIT is not open source (and although not expensive compared to commercial software, acquiring a license takes a long time), but produces high quality meshes and can be linked into other applications.

The are essentially two approaches to free quad meshing:

  • Direct methods generate a quad mesh directly, usually by some advancing front method. The Paving paper is a standard reference and is the method used by CUBIT, so you have seen these meshes in many publications.

  • Indirect methods generate some intermediate decomposition of the domain (e.g. triangles) and then produce an all-quad mesh through recombination and/or further decomposition. Q-Morph is an example that is used by ANSYS.

Note that smoothing is necessary for both approaches, sometimes with alternating topology fix-up and smoothing steps. Some open source tools have built-in smoothing facilities and the LGPL-licensed Mesquite package is designed as a library specifically for mesh quality improvement.

I believe that the Jaal component of MeshKit (LGPL) is currently the only open source free-quad mesher. You can download the source through the link above, but it is not ready for production use yet. Jaal is based on recombination similar to Q-Morph above, read the IMR-2011 paper for more details.

The are essentially two approaches to free quad meshing:

  • Direct methods generate a quad mesh directly, usually by some advancing front method. The Paving paper is a standard reference and is the method used by CUBIT, so you have seen these meshes in many publications.

  • Indirect methods generate some intermediate decomposition of the domain (e.g. triangles) and then produce an all-quad mesh through recombination and/or further decomposition. Q-Morph is an example that is used by ANSYS.

Note that smoothing is necessary for both approaches, sometimes with alternating topology fix-up and smoothing steps. Some open source tools have built-in smoothing facilities and the LGPL-licensed Mesquite package is designed as a library specifically for mesh quality improvement.

I know of two open source free-quad meshers:

  • Gmsh (GPL with linking exception) can generate quad meshes using a recombination algorithm described in this paper.
  • The Jaal component of MeshKit (LGPL) is based on recombination similar to Q-Morph above, read the IMR-2011 paper for more details. You can download the source through the link above, but it is not ready for production use yet.
  • LBIE generates quad and hex meshes from volumetric data. From what I can tell, it is an interactive environment rather than a library. The site says that the source is available under GPL upon request.
  • CUBIT is not open source (and although not expensive compared to commercial software, acquiring a license takes a long time), but produces high quality meshes and can be linked into other applications.
Source Link
Jed Brown
  • 25.8k
  • 3
  • 74
  • 131

The are essentially two approaches to free quad meshing:

  • Direct methods generate a quad mesh directly, usually by some advancing front method. The Paving paper is a standard reference and is the method used by CUBIT, so you have seen these meshes in many publications.

  • Indirect methods generate some intermediate decomposition of the domain (e.g. triangles) and then produce an all-quad mesh through recombination and/or further decomposition. Q-Morph is an example that is used by ANSYS.

Note that smoothing is necessary for both approaches, sometimes with alternating topology fix-up and smoothing steps. Some open source tools have built-in smoothing facilities and the LGPL-licensed Mesquite package is designed as a library specifically for mesh quality improvement.

I believe that the Jaal component of MeshKit (LGPL) is currently the only open source free-quad mesher. You can download the source through the link above, but it is not ready for production use yet. Jaal is based on recombination similar to Q-Morph above, read the IMR-2011 paper for more details.